Posts Tagged ‘maya’
3D Character model
Highly detailed 3d model with high resolution textures and normal maps. Comes with various 3d formats.
Formats: 3ds max, Maya, Lightwave, Obj and 3ds.
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Ambient Occlusion in Maya
Ambient occlusion in any 3d software is an easy way of faking global illumination it also gives 3d renderings an extra look of realism. This tutorial is a quick glance of setting up an occlusion shader in Autodesk Maya.
As a first step, import a model into Maya which we would like to work on or create some objects that has a few creases and corners (e.g Teapot in 3dsMax). Ambient Occlusion works on all types of surfaces including polygons, nurbs, and Sub Divisions, so any surface is good to work.
Now open Maya’s render settings by going to Window > Rendering Editors > Render Settings.
Ambient occlusion is a Mental Ray shader so select MentalRay renderer which can be found in the common tab as long as the plugin is enabled.

