Posts Tagged ‘game’
3D Character model
Highly detailed 3d model with high resolution textures and normal maps. Comes with various 3d formats.
Formats: 3ds max, Maya, Lightwave, Obj and 3ds.
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3D lowpoly Character model
Detailed and Textured lowpoly cg character from Final Fantasy. Comes with various 3d formats.
Formats: 3ds max, Maya, Obj, Lightwave.
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Add Details to your 3d models with Normal Maps
Modeling an Object in 3D requires a lot of skill and patience, that too a detailed model requires lot of time in every aspect such as modeling, texturing and rendering. But nowadays most of the 3D games present us with ultimate realism and performance in realtime. How is this possible for the game engine to render a 3D model with high level of detail as well as responding instantly to players input.
The secret lies in the Game engine as well as the simplification of certain procedures. For example when we render a frame in 3dsmax or Maya, a lot of render elements such as Ambient Occlusion, Global Illumination, Raytracing, Radiosity etc.. goes into it. But Game engines use a different method, where all these render elements or done before the model goes into the game engine. One such element is Bump mapping and Normal mapping.


